<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hitfeel Kit - Hit Stop, Screen Shake &amp; Damage Numbers for Godot 4 Devlog - itch.io</title><link>https://inkharbor.itch.io/hitfeel-kit</link><description>Hit stop, screen shake, flash, squash and stretch, damage numbers and impact bursts. Code only.</description><item><guid>https://inkharbor.itch.io/hitfeel-kit/devlog/1701369/hit-stop-and-screen-shake-in-godot-4</guid><title>Hit-stop and screen shake in Godot 4</title><link>https://inkharbor.itch.io/hitfeel-kit/devlog/1701369/hit-stop-and-screen-shake-in-godot-4</link><pubDate>Sun, 11 Oct 2026 00:04:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tested on Godot 4.7 (Compatibility/GL renderer). Uses only core APIs available in 4.x; see the end for what I did and did not verify. Most &quot;my combat feels flat&quot; problems come down to two cheap tricks...</p>]]></description></item></channel></rss>